pathfinder: kingmaker token of the dryad

Before going, pay a visit to Elina in the renamed Capital Tavern (and admire the new rug while you're at it). Sounds like a fetch quest! Question the Tedrims again and Kabron will claim to have broken his bow. If you explore the tunnel, you will find more minor loot in a crate and a Taldan Warrior's Dog Tag under a rock at the end. There's a hidden (DC26) crate next to it with the Mother's Warmth kukri. Pathfinder: Kingmaker - Definitive Edition , Prologue - The First Step on the Road to Glory, Of Cows and Other Matters of Political Importance, Mobility, Stealth, Trickery, Lore (Nature), Lore (Religion), Perception, Sneak Stab; Weapon Finesse; Martial Weapons Proficiency, Blade Sense +1; Finesse Training - Kukri; Two-Weapon Fighting, Debilitating Injury; Uncanny Dodge; Combat Trick - Dodge; +1 Dexterity, You talked Remus down during the throne room event, After the hunt, you warned the citizens about the disease, You withheld information about the disease, In the scripted encounter, you didn't persuade Urkhed to stay, At the Bridge Over the Gudrin River, you told the old man to go to the capital, At the Bridge, you persuaded the refugee girl to return home, At the Bridge, you dealt with the Fake Stag Lord, You massacred goblins in the Goblin Village, Community to rank 3/60 (unlocks Grand Diplomat), Treasurer to 3 (60 stat will probably come naturally), Divine to 3/60 (unlocks Magister to share the load of Curse research), Magister to 2/40 (unlocks Teleportation Circles). When you reach the northwest corner, extinguish the First World Lantern and buff up a little. Return to Tatzlford, Give Kimo his flower and and the confirmation of innocence to the guard. On the appointed day, make your way to the shrine where Kesten will be waiting for you. If your Lore (Nature) skill is shaky, kill the Roc Eye from a distance and make a quick save before approaching the bush. Do so and ask him what he wanted to tell you. Some dryads are bound to rare trees, such as a clonal . However, she gives you little further information as to his whereabouts - "a cleft near the barony's southern border". You can urge her to return to the capital (Diplomacy DC28). Head west further into the camp. There is also a Stinking Cloud trap between the two groups of enemies which you may or may not care about. Go outside to the square and speak with Ekun if you like. Afterwards, Amiri will mention the spirit that Akaia was ranting about. If you can get a couple of good rounds from Ekun and the initiative rolls are kind, this fight is quite manageable. There's a locked (DC23) container with minor loot. Credit for the information on this page goes to Unikatze / Christopher Gerlach and the Pathfinder: Kingmaker community. The other contains a Belt of Physical Form +4. It has been . Token of the Dryad, the default sell price is 75g if I sell it to Boken, a simple merchant. However, Ekundayo is a dab hand with Lore (Nature) so make a couple of checks (DC25 and DC20) to get her on her feet again. I got a bunch of items with Golden symbols, what are they for? There is a hidden chest next to a hut containing a unique kukri, Mother's Care. If you ask about where you are, you can make a Knowledge (Aracana) check to deduce that you are in the First World. It seems that Tigni has been profiteering. Return to Mim with the liquor to fulfil her second wish. The Roc Egg is unique and can be used in a later recipe; save it for your last meal before the point of no-return and you will enjoy massive boosts in the final dungeon. Tiressia will be in the middle of trying to convince Falchos to leave the area until someone can destroy the . You can also sell all the junk (or Masterwork weapons) you picked up at the Goblin Fort. The traps are simple (DC6) but numerous and there's a Goblin Horsereaper taunting you to chase him through them. Finally, look in the bottom right corner of the area for a hidden (DC25) crate containing a Frost Falchion +1 along with minor loot. Continue until you find a container with some minor loot on your left and buff up. Ask him about the relic he mentioned and he will talk at length about a hammer named Obliteration, initiating his artisan quest. Agree to help her open a shop and she will work for you as an artisan. You'll find a few scrolls and suchlike along with a Warhammer +1. This will unlock a piece of Curse research. Interact with it to open a gate that leads to an area exit, slightly more convenient than making your way back down the mountain. They've got little to say right now, but you can search a pile of rocks to find a Token of the Dryad. During the performance, push Ekun closer to Elina. You will find a Sickle +2 lying on the ground. When you've killed them, a Hamadryad and three Treants will attack. When the Shaman is defeated, turn your attention to the Winter Wolf. Head through the makeshift barrier and you will be fighting two Dire Venomwolves and an Owlbear. Keep an eye out for the Arch-Chemist behind the fence whom you may not initially spot until he starts lobbing bombs. When you go to leave, Nok-Nok will ask to join your party. 20 days-or-so before the deadline, Octavia and Regongar will seek you out in your throne room and tell you that an agent from the Technic League is in the tavern. Buff up if you need to and tell Kesten you're ready. The fate of your advisors in this battle depends on your actions at the Goblin Fort: If Jhod made a heroic last stand, he will have some heroic last words. One contains minor loot while the other is trapped (DC22) and contains the unique studded leather armour Vest of Hundred Pockets together with some Masterwork weapons. You will be in combat with a Ferocious Owlbear, alone for all the help that Jhod and Tristian provide. Make sure you have no other pressing obligations. Before continuing, I suggest that you annexe Silverstep if you can afford to. When you're ready to proceed, speak to the Gnome and ask what you have to do. When you cross the Crooked River, head south (note that you cannot go further east into Varnhold at this time). Use bombs, cantrips, AoE spells (e.g. The guards will usefully crowd around the enemies, preventing you from getting to them. Equip cold iron weapons and head slightly northeast from the ex-hydra where you will find three rather more powerful Primal Hydras. But that's one less Primal Hydra in the world and 112 more XP on your character sheet. Afterwards, Kesten and his Militiamen will start making their way to attack the cultists. There's a crate filled with minor loot near the entrance to the southern tunnel. You'll have a couple of traps to clear and you will meet a pair of escaped prisoners. At the bottom of the cavern is a chest with a Javelin +2, another Taldan Warrior's Dog Tag and some gold and gems. Afterwards, you get to question the Shaman. One way or another, the rioters will disperse, leaving you one less thing to worry about. Compared to what Kimo produces and will produce in the future, his offer is not worth it. If you had the Sweet Teeth weed the Narlmarches, you should have an emerald necklace. Regongar is all for chasing Janush while Octavia, rather more reasonably, suggests that you might prevent the trapped slaves from burning to death. Review the clues you've gathered in your Journal. Question him about his family - but don't have him executed as a spy - and agree to help him. Moray drops a Ring of Protection +3 which will be an upgrade for one of your characters. This is a pain. When they're dead, clear the two traps from in front of the totem and speak to the prisoners to free them. They're fairly weak but take out the two Arch-chemists first before they inconvenience you. Assuming you've annexed North Narlmarches, head to Tatzlford (your settlement in North Narlmarches). Each dryad is bound to a single tree, most commonly an oak, and sickens (and eventually dies) if it moves more than 300 yards from it. Go there and you will find two Greater Tatzylwrms and a body. If you continue down the stairs, you will find a body on the ground with some minor loot. You can reassure her or extort money from her. Return to the previous cave and head cautiously down the eastern tunnel. Ignore the nearby door because it needs a key. When you're ready to wrap things up, speak with Linzi and tell her that it's the perfect time for one of her performances. Artifact locations. I know about the herb cache at Abandoned Hut. Tell Verdrin's companions to keep their distance (DC18). The next check is Strength 18 or Dexterity 18 - choose the one you're least likely to fail. You can speak to the people who stay behind. Pathfinder: Kingmaker. Dryads are benign forest fey. You will soon come upon the Goblin Fort. There is a trap just inside the gate and beyond that a group of around ten goblins. Slighly more profitable (to you at least) is to persuade her to stay with Kimo for the sake of his art, although you will then tie her to a man she does not love. Start making your way up the path. Immediately afterwards, a battle will begin. Tristian and Jhod will arrive with the report for the events at Bald Hill, earning you 6500G. Grand Diplomat to 3/60 (unlocks Aviaries and the Minister post). 85. r/Pathfinder_Kingmaker. Before crossing the Crooked River, you can check out the Hilltop Trail if you want another pair of Bracers of Armor +5. If you ordered Kesten back to the capital, he and Jhod will join in (probably too late to contribute meaningfully), If you went to Womb of Lamashtu to rescue Kesten, Jhod will die from the injuries inflicted by this thing. When they're dead, move your squishy characters south a short distance and have your main character interact with the flower. Stick Octavia and Regongar in your party. Select the "Troubling events" option and exhaust his conversation options and he will give you the Magical Lantern which will allow you to navigate the magical fog. This adds a project to your kingdom management, Hunting for Morhalan, which will take one of your advisors 20 days to complete. If one of your advisors didn't make it, the surviving advisor will want you to do the other thing (i.e. Concentrate on killing the Shaman before his summons become overwhelming. Speak to Elina to kick proceedings off. Speak to the Dryad who will tell you tell that Kimo is too predictable. Version: 1.1.1 | Updated: 04/23/2023 FAQ of the Month Winner: October 2021 | Highest Rated Guide. Its skin seems wooden and its hair appears to consist of leaves and flower blossoms. The things you have to give to the Storyteller. There's a locked chest (DC34) in the camp containing a diamond and some diamond dust. Select the "What do you mean?" There is a chest with a Wand of Lightning Bolt on the right of the cave and another chest with some minor loot close to the exit. Irlene tells you to try looking for one in the Narlmarches. If you search behind the hit near the cages, you will find a crate containing some gold, a Robe of Air and a Melted Shard of a Ring (11/13). By this point, you should be able to defeat the enemies regardless. Buff up majorly and head through the Hidden Creephole. You're better off simply buying the absinthe from Hassuf for 400G. So what's new? Instead, make a hard save here and play the Varnhold's Lot campaign first. You may recognise one of them: Tigni Jusmert. anyone know if theres a specific person you turn these into, or do i just sell them to whatever vendors around? When you emerge, ignore Mim who is lying on the ground. Start making your way up the western side of the map. Search a rock just beneath it for a Taldan Warrior's Dog Tag. The easy path is the "Ahem O fey!" Perhaps the oldest elf from Kyonin, he is unwilling to share his name. The brutal beasts of the Pathfinder Roleplaying Game Bestiary come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG!. If your alignment is Chaotic, this is easy - just bring everyone together and the cultist will eventually be unmasked. Two Black Dweomerowlbears and a Purple Dweomerowlbear will be summoned to defend it. Grab some minor loot from a corpse and go through. A guard named Delia will give you a sitrep. Tell the Old Gnome that you have business to take care of to give yourself a chance to save your game and heal. Return to Tatzlford and give Kimo the good news to complete his quest. Linzi is one of your companions in Pathfinder: Kingmaker, she is a bard, consider develop her into a supportive character. When Mim delivers an item, she will ask you to visit her in Silvershire. There are also two stealthed Venomanticores. A chest on the left of the cave contains a suit of Banded Armor +3 while a final locked chest (DC30) contains the unique Hairsplitter estoc. Warning the public may help you later, so I suggest you choose one of the "Chaotic" options. Continue north where you will find some guards and citizens fighting Owlbears, Hydras and Wyverns. Before speaking to her, you may want to have Linzi Inspire Competence. If you spared her, the Priest will grant you Lamashtu's boon: +2 to Perception and Intimidation, +1 AC vs. animals and magical beasts. Before continuing, pick a Kameberry (a rare cooking ingredient) and grab some minor loot from a stump. you will find two chests, one containing minor loot, the other a Frost Composite Longbow +1. There's a hidden cache in the northwest of the area that contains more minor loot. 2023 GAMESPOT, A FANDOM COMPANY. A goblin will open the gate to a Hydra pen. Head north and you should unmask two more Doomspiders. Pathfinder: Kingmaker. As you make your way west, you will face a Poisonous Hydra - the bandits weren't lying about that. Your envoy will tell you of an urgent message from Jamandi Aldori, expressing concern that Varnhold has cut off all contact and demanding that you investigate. Start making your way back to the area entrance along the upper path. There's a bit of loot to grab in the next cave (but mercifully no more spiders). 25 days-or-so before the deadline, your kingdom will align with your current alignment, rather than the one you had back at the start of Act 1. The Ancient Wyvern is fairly powerful but the other two are quite weak. You will find another Taldan Warrior's Dog Tag in a rock. (dryad tokens, coins, dogtags) you can also sell them to oleg. You will find Lidika in the bottom left corner of the village down by the water. You should be able to turn in a bunch of artifacts to Storyteller: Cypress relics, Taldan relics, Forest Knight's Bracers and Ring of Reckless Courage. The various crates in the cave contain potions, provisions and lots of animal hides, some of them quite valuable, although the Lizardfolk Skins are worthless. Afterwards, Ntavi will ask you to speak to her when you have a moment. If you speak to Elina, you will see that she is growing close to Ekun so maybe you don't want to let Ntavi "steal" him after all. When you've damaged him enough, he will surrender and be "arrested", although you still have to kill his associates. Do not, however, give her the gemstones because that fails the quest or agree to "support" her since that costs you 1BP per week. Fire and cold iron will stop it regenerating. If you prefer to return to your capital, skip ahead. Update 2.1.3j is here! When the enemies are dead, you can grab some loot from the area. The Shaman will kick things off by summoning an army of Redcaps. Make your way down the path. Inside Jamel Visser will tell you that you will be hunting owlbears, hydras and wyverns. You will find most of your equipment while adventuring, but can also buy equipment and items from stores. Unfortunately, the curse is merely abated and is progressing to its next phase. To the right and slightly below the shrine is a well hidden (DC28) box containing a unique kukri, Gift of Death. After you've freed the guard, you can do some shopping with Verdel if you have an urgent need to offload dead looters' junk and animal pelts. If Jubilost is not in your party, you may want to sub him in (using the Group Manager screen; returning home will force plot developments that you may not want) because he can have a certain amount of character development in the upcoming dungeon and there are lots of swarms to deal with.

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